الخميس، 5 فبراير 2009

mirror edge 2

looking forward to the first Mirror's Edge as much as the next guy, just ask anyone around the IGN office. I was touting it as the next great innovation for first-person gaming and had high hopes for the world and story that it aimed to present. Sadly it didn't exactly pan out the way I, and many others, had hoped.

Still, Mirror's Edge sold fairly well thanks to its sexy lead character and cool, edgy style. And what do good sales of any new intellectual property mean? The potential for a sequel. Here's what I'd like to see from a sequel to Mirror's Edge.



That It Actually Happens

With EA reporting a loss of $641 million loss in the holiday quarter of 2008, which incidentally includes the launch of Mirror's Edge in November, there's no doubt that the publisher is going to have to trim some fat. An effort that they've already discussed; laying off 11% of their workforce and closing 12 studios. That puts a second Mirror's Edge in doubt, especially when you consider that the first game is currently sitting at an 8.1 average review score at GameStats.com.


Here's hoping that the Mirror's Edge franchise isn't yet another casualty of Electronic Arts' recent cutbacks.



Open World

The fact that Mirror's Edge did not have an open world was what let me down the most from the first game. Can you imagine having the feeling of motion that Mirror's Edge presented with a totally open world? It would be like Crackdown… on crack.

Mirror's Edge ends with a beautiful pan of a huge, sprawling city yet we're confined to guided tours of rooftops and interiors (an issue that will be addressed later). Factor in the possibilities that parkour presents and an open world environment with infinites paths and opportunities for acrobatics and the world of Mirror's Edge becomes that much more enticing.



No More Esurance Ads

For the love of everything that is good and holy, can we please get rid of these terribly designed cutscenes? I understand that they might have some rudimentary artistic appeal but did no one think that they had a striking resemblance to the horrific Esurance ads that you see running on IGN and TV to no end. The look of Mirror's Edge's in-game graphics kept the feel of a stifled society, so why not just pull back from the first-person perspective during cutscenes and use the same engine.

This looks infinitely better than the between-mission Esurance ads.

I'll give the Swedes at DICE the benefit of the doubt and blame it on the cultural barrier that separates our countries, but they now know what is expected for the sequel.



A Storyline I'm Interested In

With a totalitarian government, strife within a family, a murder setup, a hot female lead character and an art style that lends itself to something along the lines of The Matrix, you'd think Mirror's Edge would've had an awesome tale to tell. Not the case. Not even close.

I couldn't have cared less about Faith and the struggle to clear her sister's (what was her name) name of a murder charge. Oh, and the fact that there's this overarching, crazy-insane government who controls the flow of information is never even addressed and is possibly the most interesting part of Edge's universe. And who the hell is that guy at the end of the game and why do I care about him?

The potential is there, now it's just time for DICE to cash in.

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